加餐啦~
public static class XXXEditorExtension{
const string Path_0 = "CONTEXT/类名/xxx";
const string Path_1 = "GameObject/xxx";
const string Path_2 = "CustomFunc/xxx";
[MenuItem(Path_0)]
[MenuItem(Path_1)]
[MenuItem(Path_2)]
public static void MenuItem_1(MenuCommand menucommand)
{
var context = menucommand.context as 类名;
}
[MenuItem(itemName: Path_0, validate = true)]
[MenuItem(itemName: Path_1, validate = true)]
[MenuItem(itemName: Path_2, validate = true)]
public static bool MenuItem_1_Validation(MenuCommand menucommand)
{
var cs = menucommand.context as 类名;
return 可以启用该功能?;
}
}