20240502在WIN10下给X99平台上的M6000显卡安装驱动程序

20240502在WIN10下给X99平台上的M6000显卡安装驱动程序
2024/5/2 9:32


人工智能计算领域的领导者 | NVIDIA

https://www.nvidia.cn/

C:\NVIDIA\DisplayDriver\552.22\Win11_Win10-DCH_64\International


 

IMPORTANT NOTICE -- READ CAREFULLY:
-----------------------------------

This License For Customer Use of NVIDIA Software ("LICENSE") 
is the agreement which governs use of the software and associated 
printed materials of NVIDIA Corporation and its subsidiaries 
("NVIDIA") downloadable herefrom, except for APIs, interfaces 
or similar mechanisms included or distributed therein that make 
certain hardware or firmware functionality available, including 
but not limited to frame capture and hardware-accelerated video 
encoding, and are expressly licensed under a separate NVIDIA 
software license agreement ("SOFTWARE").
By downloading, installing, copying, or otherwise using the SOFTWARE
, you agree to be bound by the terms of this LICENSE. If you 
do not agree to the terms of this LICENSE, do not download the 
SOFTWARE.

RECITALS:
---------

Use of NVIDIA's products requires three elements: the
SOFTWARE, the hardware on a graphics controller board, and a
personal computer. The SOFTWARE is protected by copyright laws
and international copyright treaties, as well as other
intellectual property laws and treaties. The SOFTWARE is not
sold, and instead is only licensed for use, strictly in
accordance with this document. The hardware is protected by
various patents, and is sold, but this LICENSE does not cover
that sale, since it may not necessarily be sold as a package
with the SOFTWARE. This LICENSE sets forth the terms and
conditions of the SOFTWARE LICENSE only.


1  Definitions


1.1  Customer

Customer means the entity or individual that downloads the
SOFTWARE.


2  Grant of License


2.1  Rights and Limitations of Grant

NVIDIA hereby grants Customer the following non-exclusive,
non-transferable right to use the SOFTWARE, with the following
limitations:


2.1.1  Rights

Customer may install and use multiple copies of the SOFTWARE
on a shared computer or concurrently on different computers,
and make multiple back-up copies of the SOFTWARE, solely for
Customer's use within Customer's Enterprise. "Enterprise"
shall mean individual use by Customer or any legal entity
(such as a corporation or university) and the subsidiaries it
owns by more than fifty percent (50%).


2.1.2  Linux/FreeBSD Exception

Notwithstanding the foregoing terms of Section 2.1.1,
SOFTWARE designed exclusively for use on the Linux or FreeBSD
operating systems, or other operating systems derived from the
source code to these operating systems, may be copied and
redistributed, provided that the binary files thereof are not
modified in any way (except for unzipping of compressed
files).


2.1.3  Limitations

No Reverse Engineering

Customer may not reverse engineer, decompile, or disassemble
the SOFTWARE, nor attempt in any other manner to obtain the
source code.

No Separation of Components

The SOFTWARE is licensed as a single product. Its component
parts may not be separated for use on more than one computer,
nor otherwise used separately from the other parts.

No Rental

Customer may not rent or lease the SOFTWARE to someone else.

Permitted Systems.  Customer may use the SOFTWARE solely in connection 
with, and on a computer containing, NVIDIA Tesla, Quadro and/
or GRID graphics processing units (GPUs).


3  Termination

This LICENSE will automatically terminate if Customer fails to
comply with any of the terms and conditions hereof. In such
event, Customer must destroy all copies of the SOFTWARE and
all of its component parts.

Defensive Suspension. If Customer commences or participates in
any legal proceeding against NVIDIA, then NVIDIA may, in its
sole discretion, suspend or terminate all license grants and
any other rights provided under this LICENSE during the
pendency of such legal proceedings.


4  Copyright

All title and copyrights in and to the SOFTWARE (including but
not limited to all images, photographs, animations, video,
audio, music, text, and other information incorporated into
the SOFTWARE), the accompanying printed materials, and any
copies of the SOFTWARE, are owned by NVIDIA, or its suppliers.
The SOFTWARE is protected by copyright laws and international
treaty provisions. Accordingly, Customer is required to treat
the SOFTWARE like any other copyrighted material, except as
otherwise allowed pursuant to this LICENSE and that it may
make one copy of the SOFTWARE solely for backup or archive
purposes.


5  Applicable Law

This LICENSE shall be deemed to have been made in, and shall
be construed pursuant to, the laws of the State of Delaware.
The United Nations Convention on Contracts for the
International Sale of Goods is specifically disclaimed.


6  Disclaimer of Warranties and Limitations on Liability


6.1  No Warranties

TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THE
SOFTWARE IS PROVIDED "AS IS" AND NVIDIA AND ITS SUPPLIERS
DISCLAIM ALL WARRANTIES OF ANY KIND OR NATURE, WHETHER
EXPRESS, IMPLIED, OR STATUTORY, RELATING TO OR ARISING FROM
THE SOFTWARE, INCLUDING, BUT NOT LIMITED TO, IMPLIED
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE, TITLE, AND NON-INFRINGEMENT. Without limiting the
foregoing, you are solely responsible for determining and
verifying that the SOFTWARE that you obtain and install is the
appropriate version for your model of graphics controller
board, operating system, and computer hardware.


6.2  No Liability for Consequential Damages

TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT
SHALL EITHER PARTY OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL,
INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER
(INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS
PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION,
OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR
INABILITY TO USE THE FEEDBACK, EVEN IF THE OTHER PARTY HAS
BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.


7  System Updates

Customer hereby agrees and acknowledges that the SOFTWARE may
access, collect non-personally identifiable information about,
update, and configure Customer's system in order to properly
optimize such system for use with the SOFTWARE. To the extent
that Customer uses the SOFTWARE, Customer hereby consents to
all of the foregoing, and represent and warrant that Customer
has the right to grant such consent. In addition, Customer
agrees that Customer is solely responsible for maintaining
appropriate data backups and system restore points for
Customer's system, and that NVIDIA will have no responsibility
for any damage or loss to such system (including loss of data
or access) arising from or relating to (a) any changes to the
configuration, application settings, environment variables,
registry, drivers, BIOS, or other attributes of the system (or
any part of such system) initiated through the SOFTWARE; or
(b) installation of any SOFTWARE or third party software
patches through the NVIDIA Update Service. The SOFTWARE may
contain links to websites and services. We encourage you to
review the privacy statements on those sites and services that
you choose to visit so that you can understand how they may
collect, use and share your personal information. NVIDIA is
not responsible for the privacy statements or practices of
sites and services controlled by other companies or
organizations.

Registration and Customer Information. Customer represents and
warrants that the non-personally identifiable information that
Customer has furnished in connection with its registration for
the SOFTWARE is complete and accurate. Customer also
acknowledges that from time to time, NVIDIA may collect, use,
and disclose such information about Customer and/or Customer's
system in connection with the SOFTWARE in accordance with
NVIDIA's privacy policy, available at URL
http://www.nvidia.com/object/privacy_policy.html. If Customer
does not wish the SOFTWARE to provide system updates as
described in this Section 7, uncheck "Automatically check
for updates" in the "Preferences" tab of the applicable NVIDIA
Update control panel for the SOFTWARE.


8  Miscellaneous

If any provision of this LICENSE is inconsistent with, or
cannot be fully enforced under, the law, such provision will
be construed as limited to the extent necessary to be
consistent with and fully enforceable under the law. This
LICENSE is the final, complete and exclusive agreement between
the parties relating to the subject matter hereof, and
supersedes all prior or contemporaneous understandings and
agreements relating to such subject matter, whether oral or
written. This LICENSE may only be modified in writing signed
by an authorized officer of NVIDIA. Customer agrees that it
will not ship, transfer or export the SOFTWARE into any
country, or use the SOFTWARE in any manner, prohibited by the
United States Bureau of Industry and Security or any export
laws, restrictions or regulations.
 

本文来自互联网用户投稿,该文观点仅代表作者本人,不代表本站立场。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如若转载,请注明出处:http://www.mfbz.cn/a/589107.html

如若内容造成侵权/违法违规/事实不符,请联系我们进行投诉反馈qq邮箱809451989@qq.com,一经查实,立即删除!

相关文章

pmp培训机构哪个比较好,求推荐-

寻找一个自己认为比较好的PMP培训机构千万不要盲目,先在网上看看大家都推荐什么,看一下各个机构的老学员反馈,这些对我们的选择有非常大的帮助,最起码有了一些风评上的参考,现状就是目前线上机构的竞争比较大&#xff…

c语言从入门到函数速成(1)

温馨提醒:本篇文章适合人群:刚学c又感觉那个地方不怎么懂的同学以及以及学了一些因为自身原因停学一段时间后又继续学c的同学 好,正片开始。 主函数 学c时最先学的是我们c语言程序的主体函数,c的主函数有两种写法,这…

【JavaEE】Thread的方法和属性

文章目录 1、Thread的常见构造方法2、Thread的几个常见属性2.1 ID2.2 名称2.3 状态2.4 优先级2.5 是否后台线程2.6 是否存活2.7 是否被中断 3.补充说明3.1 Thread.sleep()的作用3.2 Thread.sleep()的异常处理方式 1、Thread的常见构造方法 方法说明Thread()创建线程对象Thread…

动态规划-子序列问题1

文章目录 1. 最长递增子序列(300)2. 摆动序列(376)3. 最长递增子序列的个数(673)4. 最长数对链(646) 1. 最长递增子序列(300) 题目描述: 状态表…

Linux 进程间通信之命名管道

💓博主CSDN主页:麻辣韭菜💓   ⏩专栏分类:Linux知识分享⏪   🚚代码仓库:Linux代码练习🚚   🌹关注我🫵带你学习更多Linux知识   🔝 目录 前言 命名管道 创建一个命名管道 …

LeetCode题练习与总结:删除排序链表中的重复元素--83

一、题目描述 给定一个已排序的链表的头 head , 删除所有重复的元素,使每个元素只出现一次 。返回 已排序的链表 。 示例 1: 输入:head [1,1,2] 输出:[1,2]示例 2: 输入:head [1,1,2,3,3] 输…

袁庭新ES系列17节|Spring Data Elasticsearch基础

前言 为了简化对Elasticsearch的操作Spring Data提供了Spring Data Elasticsearch。Spring Data Elasticsearch是Spring Data技术对Elasticsearch原生API封装之后的产物,它通过对原生API的封装,使得程序员可以简单的对Elasticsearch进行各种操作。接下来…

InfluxDB安装使用介绍

1.介绍 InfluxDB是一个由InfluxData开发的开源时序型数据。它由Go写成,着力于高性能地查询与存储时序型数据。InfluxDB被广泛应用于存储系统的监控数据,IoT行业的实时数据等场景。 2.对常见关系型数据库(MySQL)的基础概念对比 1…

满上! —— 十年之约#22(ROI 48%)

原创 | 刘教链 空头在忍耐了很久之后,趁五一劳动节东方放假发动突袭,把BTC(比特币)打到6万刀以下。这使得我们终于终结了7个月七连涨的趋势,确定4月以收跌结束。 4月开盘70k,最高72.8k,最低59.6…

CPU卡园区码分析计算,根据卡号计算外部密码

生活中我们可能遇到这种情况,比如家里的门禁卡丢失了,拿着家里人的去街上 复制,结果对方说无法复制,因为这种卡是CPU卡的一种,必须知道园区码才可以成功复制,这个时候,我们就需要请出我们的战神…

uniapp实现点击事件跳转页面

首先定义一个点击事件 这里采用的vue3的写法,然后写上触发事件后要跳转的路径 function jump() {uni.switchTab({url:/pages/bangong/index})} 到这里就简单的实现uniapp的点击跳转页面了

开源农场管理软件

软件介绍 Tania是一款基于Go、Vue.JS和SQLite的开源农场日记软件。该项目始于2016年11月,由于无法找到适合自己需求的软件,开发团队决定自己搭建一套适合家庭后院花园的管理系统,并可以随时随地进行管理。 项目功能描述 Tania是一款免费且开源…

密码学基础练习五道 RSA、elgamal、elgamal数字签名、DSA数字签名、有限域(GF)上的四则运算

1.RSA #include <stdlib.h>#include <stdio.h>#include <string.h>#include <math.h>#include <time.h>#define PRIME_MAX 200 //生成素数范围#define EXPONENT_MAX 200 //生成指数e范围#define Element_Max 127 //加密单元的…

Java基础知识(三) -- 流程控制

不论哪种编程语言&#xff0c;都会提供两种基本的流程控制结构&#xff1a;分支结构和循环结构。其中分支结构用于实现根据条件来选择性地执行某段代码&#xff0c;循环结构则用于实现根据循环条件重复执行某段代码。 1. 顺序结构 任何编程语言中最常见的程序结构就是顺序结构…

van-cascader(vant2)异步加载的bug

问题描述&#xff1a;由于一次性返回所有的级联数据的话&#xff0c;数据量太大&#xff0c;接口响应时间太久&#xff0c;因此采用了异步加载的方案&#xff0c;看了vant的官方示例代码&#xff0c;照着改了下&#xff0c;很轻松地实现了功能。正当我感叹世界如此美好的时候&a…

结合创新!频域+时间序列,预测误差降低64.7%

频域时间序列不仅能提供更丰富的信息&#xff0c;还能提高模型性能和预测准确性。对于论文er来说&#xff0c;是个可发挥空间大、可挖掘创新点多的研究方向。 具体来说&#xff1a; 通过将复杂的时间序列数据转换成简单的频率成分&#xff0c;我们可以更容易地捕捉到数据的周期…

【SpringBoot整合系列】SpringBoot整合Redis[附redis工具类源码]

目录 SpringBoot整合Redis1.下载和安装Redis2.新建工程&#xff0c;导入依赖3.添加配置4.先来几个基本的示例测试代码输出结果用redis客户端查看一下存储内容 5.封装redis工具类RedisKeyUtilRedisStringUtilRedisHashUtilRedisListUtilRedisSetUtilRedisZsetUtil备注 6.测试通用…

nginx--第三方模块安装上传下载服务

第三方模块安装 准备 cd /usr/local/src/ yum install git -y git clone https://github.com/openresty/echo-nginx-module.git cd nginx-1.24.0 yum -y install perl-devel perl-ExtUtils-Embed zlib-devel gcc-c libtool openssl openssl-devel 编译安装 ./configure \--p…

Javascript:Web APIs(一)

Javascript基础&#xff08;一&#xff09; Javascript基础&#xff08;二&#xff09; Javascript基础&#xff08;三&#xff09; Javascript基础已经结束&#xff0c;接下来我们将进入到整个Web API学习中&#xff0c;在此&#xff0c;我们将学习DOM操作&#xff0c;基本的…

32.Docker认识

Docker介绍 Docker是一个快速交付应用&#xff0c;运行应用的技术。 1.可以将程序、依赖、运行环境一起打包为一个镜像&#xff0c;可以迁移到任意Linux操作系统。 2.运行时利用沙箱机制行程隔离容器&#xff0c;各个应用互不干扰。 3.启动、移除都可以通过一行命令完成&am…
最新文章