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0414-Raylib-播放音效

0414-Raylib-播放音效

环境

  • Time 2024-03-06
  • Zig 0.12.0-dev.3152+90c1a2c41
  • WSL-Ubuntu 22.04.3 LTS
  • Raylib 5.0

前言

说明

参考资料:

  1. https://www.raylib.com/examples.html

目标

播放音效。

main.zig

const std = @import("std");
const ray = @import("raylib.zig");const MAX_CIRCLES = 64;const CircleWave = struct {position: ray.Vector2,radius: f32,alpha: f32 = 0,speed: f32,color: ray.Color,
};pub fn main() !void {const screenWidth: c_int = 800;const screenHeight: c_int = 450;ray.InitWindow(screenWidth, screenHeight, "raylib [audio] example");defer ray.CloseWindow();ray.SetTargetFPS(60);ray.InitAudioDevice();defer ray.CloseAudioDevice();const fxWav = ray.LoadSound("res/sound.wav"); // Load WAV audio filedefer ray.UnloadSound(fxWav);const fxOgg = ray.LoadSound("res/target.ogg"); // Load OGG audio filedefer ray.UnloadSound(fxOgg);while (!ray.WindowShouldClose()) {// Updateif (ray.IsKeyPressed(ray.KEY_SPACE)) ray.PlaySound(fxWav); // Play WAV soundif (ray.IsKeyPressed(ray.KEY_ENTER)) ray.PlaySound(fxOgg); // Play OGG sound// Drawray.BeginDrawing();defer ray.EndDrawing();ray.ClearBackground(ray.RAYWHITE);ray.DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, ray.LIGHTGRAY);ray.DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, ray.LIGHTGRAY);ray.DrawFPS(screenWidth - 100, 10);}
}

效果

播放音效

总结

播放音效。

附录

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